//--------------------------------------------------------------------------------------------------------------//
//==============================================================================================================//
//
//		Gear Bit Deployment
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Skirmishers
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Scout", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 59);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Scout", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Neutron Flares
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Protoss Corsair", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 60);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Corsair", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Siege Devices
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Guardian", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 61);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Guardian", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Nuclear Batteries
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Battlecruiser", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 62);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Battlecruiser", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bio-teck Devices
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Zerg Queen", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 63);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Zerg Queen", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Electro-mag Devices
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Science Vessel", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Science Vessel", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Positron Lances
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Bring("Current Player", "Terran Valkyrie", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 64);
	// Set Deaths("Current Player", "Zerg Spire", Set to, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Valkyrie", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Aegis
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Alpha Team's
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 01 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 01 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 02 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 02 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 03 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 03 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 04 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 04 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 05 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 05 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 06 (T1)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 06 (T1)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Omega Team's
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 01 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 01 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 02 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 02 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 03 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 03 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 04 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 04 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 05 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 05 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	// Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Exit 06 (T2)", At least, 1);
	Accumulate("Current Player", At least, 1, gas);
	Deaths("Current Player", "Disruption Field", Exactly, 0);

Actions:
//Swap back in existing armor
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 01", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 02", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 03", "| CACHE");
	Move Unit("Current Player", "Protoss Carrier", All, "MAIN 04", "| CACHE");
//Deploy new armor
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Protoss Carrier", All, "HANGAR- Exit 06 (T2)", "+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Finish Swap
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Remove Unit At Location("Current Player", "Protoss Carrier", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Bit Recall
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		/* Register Redeploy Delay for Armor Bits */
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		/*Register redeploy delay for any deployed armor bits*/
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "MAIN 01", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Protoss Carrier", Set to, 4800);
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 60);
	// Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "MAIN 01");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "MAIN 02", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Protoss Carrier", Set to, 4800);
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 60);
	// Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "MAIN 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "MAIN 03", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Protoss Carrier", Set to, 4800);
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 60);
	// Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "MAIN 03");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "MAIN 04", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Protoss Carrier", Set to, 4800);
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 60);
	// Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "MAIN 04");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//



// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Protoss Carrier", At least, 100);

// Actions:
	// Set Deaths("Current Player", "Protoss Carrier", Subtract, 100);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Recall
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing hangar Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P1)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P1)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P2)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P2)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P3)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P3)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P4)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P4)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P5)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P5)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 998);
//Temporarily neutralize existing Bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P6)");
//Bring bits in
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
//
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
//Heal bits upon recall
	Modify Unit Hit Points("Current Player", "Protoss Scout", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Protoss Corsair", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Zerg Guardian", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Terran Battlecruiser", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Zerg Queen", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Terran Science Vessel", 100%, All, "HANGAR- Main (P6)");
	Modify Unit Hit Points("Current Player", "Terran Valkyrie", 100%, All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Reattach to Current Bit Holder
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		    Top Holder
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P1)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P2)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P3)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P4)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P5)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P6)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Bottom Holder
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P1)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P2)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P3)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P4)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P5)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	// Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	// Wait(1000);
	// Move Location("Current Player", "Independent Command Center", "HANGAR- Main (P6)", "+EVENT 01");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
//Deselect Bits
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Restore Deselect/neutralized Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Recall Completion
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", Exactly, 0);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Set Resources("Current Player", Subtract, 1000, gas);
	Set Deaths("Current Player", "Zerg Marker", Set To, 58);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Recall Failure
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Bit Recall (Center) */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P1)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P1)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P1)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P1)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P1)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P2)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P2)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P2)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P2)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P2)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P3)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P3)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P3)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P3)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P3)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P4)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P4)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P4)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P4)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P4)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P5)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P5)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P5)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P5)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P5)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	// Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 5);
	// Deaths("Current Player", "Protoss Beacon", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 0);
	// Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Top (P6)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Main (P6)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Main (P6)");

	// Move Unit("Current Player", "Protoss Scout", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Protoss Corsair", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Zerg Guardian", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Terran Battlecruiser", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Zerg Queen", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Terran Science Vessel", All, "+EVENT 01", "HANGAR- Launches (P6)");
	// Move Unit("Current Player", "Protoss Carrier", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");
	// Move Unit("Current Player", "Terran Valkyrie", All, "+EVENT 01", "HANGAR- Holder Bottom (P6)");

	// Set Deaths("Current Player", "Zerg Marker", Set To, 76);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Bit Tug Recall/Range Constraints
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Tugging Recall Activation
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At least, 6000);
	Bring("Current Player", "Protoss Scout", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At least, 7000);
	Bring("Current Player", "Protoss Corsair", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At least, 18000);
	Bring("Current Player", "Zerg Guardian", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At least, 17000);
	Bring("Current Player", "Terran Battlecruiser", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At least, 5000);
	Bring("Current Player", "Zerg Queen", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At least, 10000);
	Bring("Current Player", "Terran Science Vessel", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1337);
	// Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "Anywhere");
	// Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	/* Default to top holder for tug recall */
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Alan Turret", Exactly, 1337);
	// Deaths("Current Player", "Zerg Spire", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Spire", Set to, 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		  Tug Recall
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		    Return to main hangar (no holder)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//De-select non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		    Reattach to Top Holder
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//De-select all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P1)");
//De-select non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P2)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P3)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P4)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P5)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P6)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Reattach to Bottom Holder
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//De-select all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P1)");
//De-select non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P1)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P1)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P2)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P2)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P2)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P3)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P3)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P3)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P4)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P4)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P4)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P5)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P5)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P5)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", Exactly, 1337);
	Deaths("Current Player", "Zerg Spire", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Alan Turret", Set to, 1);
//De-select all deployed bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Re-select all deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Deselect all hangar (non-deployed) bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "HANGAR- Main (P6)");
//Deselected non-runaway bits
	Give Units to Player("Current Player", "Player 11", "Protoss Scout", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Protoss Corsair", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Guardian", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Battlecruiser", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Zerg Queen", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Science Vessel", All, "+GEAR WIDE");
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "+GEAR WIDE");
//Recall runaway bits
	Move Unit("Current Player", "Protoss Scout", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Zerg Queen", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
//Reattach recalled bits to holder
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
//Restore deselected deployed bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "+GEAR MAX (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "+GEAR MAX (P6)");
//Restore deselected hangar bits
	Give Units to Player("Player 11", "Current Player", "Protoss Scout", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Protoss Corsair", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Guardian", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Battlecruiser", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Zerg Queen", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Science Vessel", All, "HANGAR- Main (P6)");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Zerg Marker", Set to, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		 Anti-Tug Enforcement (for special Bits)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At least, 3000);
	Bring("Current Player", "Terran Valkyrie", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Subtract, 1000);
	Give Units to Player("Current Player", "Player 11", "Terran Valkyrie", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Terran Valkyrie", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Bit Gravity Constraining
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Skirmisher
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Set Deaths("Current Player", "Alan Turret", Set to, 2);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Set Deaths("Current Player", "Alan Turret", Set to, 2);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Set Deaths("Current Player", "Alan Turret", Set to, 2);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Protoss Scout", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Scout", Add, 101000);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Neutron Flare
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Protoss Corsair", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Protoss Corsair", Add, 101000);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Siege Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Zerg Guardian", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Guardian", Add, 101000);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Nuclear Battery
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Terran Battlecruiser", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Add, 101000);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Bioteck Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Zerg Queen", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Zerg Queen", Add, 101000);
	Order("Current Player", "Zerg Queen", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Electromag Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Terran Science Vessel", "+GEAR WIDE", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Add, 101000);
	Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//











//< //----------------------------------------------------------------------------------------------------------//
//		  Positron Lance
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Add, 101000);
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Armor
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P1)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P2)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P3)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P4)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P5)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", Exactly, 0);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 2);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 1);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 3);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 2);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 4);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 3);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 5);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 4);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 6);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 5);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 7);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 6);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 8);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 7);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 9);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 8);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 10);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 9);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 11);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 10);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 12);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 11);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 13);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 12);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 14);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 13);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 15);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 14);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 16);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 15);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 17);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 16);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 18);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 17);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 19);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 18);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 20);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 19);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 21);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 20);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 22);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 21);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 23);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 22);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 24);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 23);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 25);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 24);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 26);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 25);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 27);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 26);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 28);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 27);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 29);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 28);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 30);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 29);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 31);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 30);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", At least, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 32);
	Bring("Current Player", "Protoss Carrier", "+GEAR (P6)", At most, 31);
//PLACEHOLDEROMG

Actions:
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "Anywhere");
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "Anywhere");
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Clear Patience Timer for Bit Escape Attempts (when none trying to escape)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Skirmishers
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 1);
	Deaths("Current Player", "Protoss Scout", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Set to, 0);
	Order("Current Player", "Protoss Scout", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Neutron Flares
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 1);
	Deaths("Current Player", "Protoss Corsair", At most, 99999);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Set to, 0);
	Order("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Siege Device
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 1);
	Deaths("Current Player", "Zerg Guardian", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Set to, 0);
	Order("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Nuclear Batteries
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", "+GEAR MAX (P1)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", "+GEAR MAX (P2)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", "+GEAR MAX (P3)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", "+GEAR MAX (P4)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", "+GEAR MAX (P5)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 1);
	Deaths("Current Player", "Terran Battlecruiser", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Set to, 0);
	Order("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", "+GEAR MAX (P6)", attack);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bio-teck Bits
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Queen", At least, 1);
	Deaths("Current Player", "Zerg Queen", At most, 99999);
Actions:
	Set Deaths("Current Player", "Zerg Queen", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Electro-mag Bits
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Science Vessel", At least, 1);
	Deaths("Current Player", "Terran Science Vessel", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Positron Lances
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Valkyrie", At least, 1);
	Deaths("Current Player", "Terran Valkyrie", At most, 99999);
Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Pass
//> //----------------------------------------------------------------------------------------------------------//


Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Scout", At least, 100000);
Actions:
	Set Deaths("Current Player", "Protoss Scout", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Corsair", At least, 100000);
Actions:
	Set Deaths("Current Player", "Protoss Corsair", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Guardian", At least, 100000);
Actions:
	Set Deaths("Current Player", "Zerg Guardian", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Battlecruiser", At least, 100000);
Actions:
	Set Deaths("Current Player", "Terran Battlecruiser", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Queen", At least, 100000);
Actions:
	Set Deaths("Current Player", "Zerg Queen", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Science Vessel", At least, 100000);
Actions:
	Set Deaths("Current Player", "Terran Science Vessel", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Valkyrie", At least, 100000);
Actions:
	Set Deaths("Current Player", "Terran Valkyrie", Subtract, 100000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Bit Gravity
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Loose Constraint Timer
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);

Actions:
	Set Deaths("Player 8", "Protoss Beacon", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", At least, 1);

Actions:
	Set Deaths("Player 8", "Protoss Beacon", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Positron Lance Bit (tightly constrained)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 1);

Actions:
	Order("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Armor Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Cave", At least, 1);

Actions:
	Order("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Electromag Bits */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", "+GEAR MAX (P1)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", "+GEAR MAX (P2)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", "+GEAR MAX (P3)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", "+GEAR MAX (P4)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", "+GEAR MAX (P5)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Player 8", "Protoss Beacon", Exactly, 0);
	// Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 1);

// Actions:
	// Order("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", "+GEAR MAX (P6)", move);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Bit Energy Costs
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Reset Detect
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Bits deployed switch clear failsafe
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Always();

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Skirmishers
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Scout", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 1, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Neutron Flares
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Corsair", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Siege Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Guardian", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Nuclear Battery Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Battlecruiser", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 4, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bioteck Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Zerg Queen", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Electromag Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Science Vessel", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Positron Lance Bits
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P1)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P2)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P3)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P4)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P5)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 1);
//OTHERPLACEHOLDEROMG

Actions:
	Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 2);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 3);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 4);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 5);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 6);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 7);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 8);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 9);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 10);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 11);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 12);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 13);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 14);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 15);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 16);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 17);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 18);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 19);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 20);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 21);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 22);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 23);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 24);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 25);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 26);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 27);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 28);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 29);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 30);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 31);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Terran Valkyrie", "+GEAR MAX (P6)", At least, 32);
//OTHERPLACEHOLDEROMG

Actions:
	Set Resources("Current Player", Subtract, 2, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Armor Bits
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Toggle On
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P1)", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P2)", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P3)", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P4)", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P5)", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Disruption Field", Exactly, 0);
	Accumulate("Current Player", At least, 1, gas);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 65);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P6)", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Couldn't activate
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		Toggle Off
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Main (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Launches (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Holder Top (P1)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)", "HANGAR- Holder Bottom (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){ // BUG
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)"); // BUGS...
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Main (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Launches (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Holder Top (P2)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)", "HANGAR- Holder Bottom (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Main (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Launches (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Holder Top (P3)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)", "HANGAR- Holder Bottom (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Main (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Launches (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Holder Top (P4)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)", "HANGAR- Holder Bottom (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Main (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Launches (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Holder Top (P5)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)", "HANGAR- Holder Bottom (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100%, All, "+GEAR MAX (P1)");
	Give Units to Player("Current Player", "Player 11", "Protoss Carrier", All, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Main (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Launches (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Holder Top (P6)");
	Move Unit("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Recall successful; Reattach to Current Bit Holder
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Top Holder
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Holder Top (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Holder Top (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Holder Top (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Holder Top (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Holder Top (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Holder Top (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//



//-----------------------------------------------------------------//
//	Bottom Holder
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Holder Bottom (P1)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Holder Bottom (P2)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Holder Bottom (P3)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Holder Bottom (P4)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Holder Bottom (P5)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Zerg Spire", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);

Actions:
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Holder Bottom (P6)", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Restore deselected Armor
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Recall successful; Finish
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P1)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P2)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P3)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P4)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P5)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);

Actions:
	Give Units to Player("Player 11", "Current Player", "Protoss Carrier", All, "HANGAR- Main (P6)");
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	Set Deaths("Current Player", "Cave", Set To, 2);
	// Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Zerg Marker", Set to, 57);
	Set Resources("Current Player", Subtract, 750, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Recall unsuccessful; Clear space and keep trying
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P1)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P1)", "HANGAR- Main (P1)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P2)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P2)", "HANGAR- Main (P2)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P3)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P3)", "HANGAR- Main (P3)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P4)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P4)", "HANGAR- Main (P4)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P5)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P5)", "HANGAR- Main (P5)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 1", Exactly, 8);
	Deaths("Current Player", "Cave", Exactly, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Unused Terran Bldg type 1", Set to, 0);
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Remove Unit At Location("Current Player", "Protoss Carrier", All, "+GEAR MAX (P6)");
	Order("Current Player", "Protoss Scout", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Protoss Corsair", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Zerg Guardian", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Terran Battlecruiser", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Terran Science Vessel", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Zerg Queen", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Terran Valkyrie", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Order("Current Player", "Zerg Scourge", "HANGAR- Main (P6)", "HANGAR- Main (P6)", move);
	Set Deaths("Current Player", "Ruins", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Energy Cost
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 1);

Actions:
	// Set Deaths("Current Player", "Alan Turret", Set To, 1);
	Set Resources("Current Player", Subtract, 5, gas);
	Set Deaths("Current Player", "Xel'Naga Temple", Subtract, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Auto-off Shields
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 1);
	Deaths("Current Player", "Independent Command Center", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 1", Set To, 4);
	// Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Begin Protection
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", At least, 1);
	Deaths("Current Player", "Independent Command Center", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		 Armor Auto-Replace Destroyed Armor (deploys left-to-right)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	If armor available in hangar...
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P1)", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P2)", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P3)", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P4)", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P5)", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 90);
	Move Unit("Current Player", "Protoss Carrier", 1, "HANGAR- Main (P6)", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	If no armor available in hangar...
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P1)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P4)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P5)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);
	Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);
	Bring("Current Player", "Protoss Carrier", "HANGAR- Main (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 100);
	Set Deaths("Current Player", "Cave", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Protection Deactivation */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P1)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P2)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P3)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P4)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P5)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Cave", Exactly, 1);
	// Bring("Current Player", "Protoss Carrier", "+GEAR MAX (P6)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Cave", Set To, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Protection Apply/Remove
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 1);

Actions:
	Set Invincibility("Current Player", "Terran Command Center", "Anywhere", enabled);
	Set Invincibility("Current Player", "Protoss Scout", "Anywhere", enabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", enabled);
	Set Invincibility("Current Player", "Zerg Guardian", "Anywhere", enabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "Anywhere", enabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "Anywhere", enabled);
	Set Invincibility("Current Player", "Zerg Queen", "Anywhere", enabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "Anywhere", enabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 01", enabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 02", enabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 03", enabled);
	// Set Invincibility("Current Player", "Terran Command Center", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Protoss Scout", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Protoss Corsair", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Zerg Guardian", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Terran Science Vessel", "MAIN 04", enabled);
	// Set Invincibility("Current Player", "Zerg Queen", "MAIN 04", enabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Cave", Exactly, 2);
//	Bring("Current Player", "Protoss Observer", "Anywhere", At most, 1);

Actions:
	Set Deaths("Current Player", "Cave", Set To, 0);
	Set Invincibility("Current Player", "Terran Command Center", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Scout", "Anywhere", disabled);
	Set Invincibility("Current Player", "Protoss Corsair", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Guardian", "Anywhere", disabled);
	// Set Invincibility("Current Player", "Terran Battlecruiser", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Science Vessel", "Anywhere", disabled);
	Set Invincibility("Current Player", "Zerg Queen", "Anywhere", disabled);
	Set Invincibility("Current Player", "Terran Valkyrie", "Anywhere", disabled);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Positron Lance Bits
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Energy Drain Sound Loop Set
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Set sound loop
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 0);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Clear sound loop
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", Exactly, 0);
	Deaths("Player 4", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", Exactly, 0);
	Deaths("Player 5", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", Exactly, 0);
	Deaths("Player 4", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", Exactly, 0);
	Deaths("Player 1", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", Exactly, 0);
	Deaths("Player 2", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", Exactly, 0);
	Deaths("Player 1", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", At least, 1);
	
Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Energy Drain Sound Loop
//> //----------------------------------------------------------------------------------------------------------//


Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 91);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//


Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 9);

Actions:
	Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Energy Drain
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	1
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	2
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 2);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 2);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 2);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 2);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 2);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 2);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	3
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 3);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 3);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 3);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 3);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 3);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 3);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	4
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 4);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 4);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 4);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 4);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 4);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 4);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	5
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 5);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 5);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 5);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 5);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 5);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 5);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	6
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 6);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 6);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 6);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 6);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 6);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 6);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	7
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 7);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 7);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 7);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 7);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 7);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 7);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	8
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 8);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 8);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 8);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 8);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 8);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 8);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	9
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 9);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 9);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 9);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 9);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 9);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 9);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	10
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 10);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 10);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 10);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 10);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 10);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 10);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	11
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 11);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 11);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 11);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 11);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 11);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 11);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	12
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 12);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 12);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 12);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 12);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 12);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 12);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	13
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 13);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 13);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 13);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 13);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 13);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 13);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	14
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 14);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 14);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 14);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 14);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 14);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 14);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	15
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 15);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 15);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 15);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 15);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 15);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 15);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	16
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 16);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 16);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 16);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 16);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 16);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 16);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	17
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 17);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 17);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 17);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 17);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 17);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 17);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	18
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 18);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 18);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 18);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 18);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 18);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 18);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	19
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 19);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 19);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 19);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 19);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 19);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 19);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	20
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 20);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 20);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 20);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 20);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 20);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 20);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	21
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 21);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 21);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 21);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 21);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 21);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 21);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	22
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 22);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 22);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 22);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 22);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 22);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 22);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	23
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 23);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 23);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 23);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 23);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 23);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 23);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	24
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 24);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 24);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 24);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 24);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 24);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 24);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	25
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 25);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 25);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 25);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 25);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 25);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 25);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	26
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 26);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 26);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 26);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 26);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 26);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 26);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	27
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 27);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 27);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 27);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 27);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 27);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 27);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	28
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 28);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 28);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 28);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 28);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 28);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 28);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	29
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 29);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 29);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 29);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 29);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 29);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 29);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	30
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 4", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 30);
	Bring("Player 4", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 4", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 5", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 30);
	Bring("Player 5", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 5", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 6", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 30);
	Bring("Player 6", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 6", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 1", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 30);
	Bring("Player 1", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 1", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 2", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 30);
	Bring("Player 2", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 2", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Player 3", "Zerg Ultralisk Cavern", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 30);
	Bring("Player 3", "Any Unit", "Anywhere", At least, 1);

Actions:
	Set Resources("Player 3", Subtract, 6, gas);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Gravitational Pull
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Pull timer
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Position pull location
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P1)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P1)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P2)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P2)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P3)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P3)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P4)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P4)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P5)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P5)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+GEAR (P6)", At least, 1);

Actions:
	Move Location("Current Player", "Terran Command Center", "+GEAR (P6)", "+MEDIUM");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Pulls (Alpha)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 18);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 12);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 8);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 6);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 5);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 4);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 3);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 2);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", At least, 9);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 1);
	Order("-= Omega Faction =-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Pulls (Omega)
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 18);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 12);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 8);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 6);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 5);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 4);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 3);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 2);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Left Upper Level Door", Exactly, 1);
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Alan Turret", At least, 1);
	Deaths("Current Player", "Zerg Overmind", Exactly, 0);
	Bring("Current Player", "Terran Valkyrie", "+MEDIUM", At least, 9);

Actions:
	Set Deaths("Current Player", "Zerg Overmind", Set to, 1);
	Order("-+ Alpha Faction +-", "Terran Command Center", "+MEDIUM", "+MEDIUM", move);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




